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- MUTANT_FAST_GRAV_MULT = 3;
-
- MutantScout_x = {
-
- NoFallDamage = 1,
- ------------------------------------------------------------------------------------
-
-
- MeleeHitType="melee_slash",
- ------------------------------------------------------------------------------------
- bNoImpulseOnDamage = 1,
- MUTANT = 1,
-
- PropertiesInstance = {
- sightrange = 35,
- soundrange = 10, -- rememeber that sound ranges intersect and sound range for AI doubles when in alert
- aibehavior_behaviour = "MutantJob_Idling",
- groupid = 154,
-
- },
-
-
- Properties = {
- fJumpAngle = 45,
- JUMP_TABLE = "MUTANT_FAST",
- KEYFRAME_TABLE = "MUTANT_FAST",
- SOUND_TABLE = "MUTANT_FAST",
- fDamageMultiplier = 1,
- gravity_multiplier = MUTANT_FAST_GRAV_MULT,
- fileHelmetModel = "Objects/merc_m_heavy.cgf",
- fMeleeDamage = 100,
- bAffectSOM = 1,
- suppressedThrhld = 5.5,
- bSleepOnSpawn = 1,
- bHelmetOnStart = 0,
- bAwareOfPlayerTargeting = 1,
- bHasArmor = 1,
- -- bHasLight = 0,
- aggression = 0.3, -- 0 = passive, 1 = total aggression
- commrange = 30.0,
- -- cohesion = 5,
- attackrange = 70,
- horizontal_fov = 160,
- eye_height = 2.1,
- forward_speed = 1.66,
- back_speed = 2.5,
- max_health = 70,
- accuracy = 0.6,
- responsiveness = 7,
- species = 100,
- fSpeciesHostility = 2,
- fGroupHostility = 0,
- fPersistence = 0,
- equipEquipment = "none",
- equipDropPack = "none",
- AnimPack = "Basic",
- SoundPack = "dialog_template",
- aicharacter_character = "MutantScout",
- pathname = "none",
- pathsteps = 0,
- pathstart = 0,
- ReinforcePoint = "none",
- fileModel = "Objects/characters/mutants/Mutant_scout/Mutant_scout.cgf",
- bTrackable=1,
-
- speed_scales={
- run =3.78,
- crouch =.8,
- prone =.5,
- xrun =1.5,
- xwalk =.81,
- rrun =3.63,
- rwalk =.94,
- },
- AniRefSpeeds = {
- WalkFwd = 1.8,
- WalkSide = 1.8,
- WalkBack = 1.8,
- WalkRelaxedFwd = 1.27,
- WalkRelaxedSide = 1.22,
- WalkRelaxedBack = 1.29,
- XWalkFwd = 1.8,
- XWalkSide = 1.8,
- XWalkBack = 1.8,
- XRunFwd = 4.5,
- XRunSide = 3.5,
- XRunBack = 4.5,
- RunFwd = 3.2,
- RunSide = 3.2,
- RunBack = 3.2,
- CrouchFwd = 1.8,
- CrouchSide = 1.8,
- CrouchBack = 1.8,
- },
- },
-
- PhysParams = {
- mass = 80,
- height = 2.8,
- eyeheight = 2.7,
- sphereheight = 1.2,
- radius = 3.45,
- },
-
- --pe_player_dimensions structure
- PlayerDimNormal = {
- height = 2.2,
- eye_height = 2.1,
- ellipsoid_height = 1.3,
- x = 0.3,
- y = 0.0,
- z = .6,
- },
- PlayerDimCrouch = {
- height = 2.2,
- eye_height = 2.1,
- ellipsoid_height = 1.3,
- x = 0.3,
- y = 0.8,
- z = 0.3,
- },
- PlayerDimProne = {
- height = 0.4,
- eye_height = 0.5,
- ellipsoid_height = 0.35,
- x = 0.45,
- y = 0.45,
- z = 0.2,
- },
-
-
- AI_DynProp = {
- air_control = 0.4, -- default 0.6
- gravity = MUTANT_FAST_GRAV_MULT*9.81,
- swimming_gravity = -1.0,
- inertia = 10.0,
- swimming_inertia = 1.0,
- nod_speed = 60.0,
- min_slide_angle = 46,
- max_climb_angle = 60,
- min_fall_angle = 70,
- max_jump_angle = 55,
- },
-
-
-
- DeadBodyParams = {
- sim_type = 1,
- max_time_step = 0.025,
- gravityz = -7.5,
- sleep_speed = 0.025,
- damping = 0.3,
- freefall_gravityz = -9.81,
- freefall_damping = 0.1,
-
- lying_mode_ncolls = 4,
- lying_gravityz = -5.0,
- lying_sleep_speed = 0.065,
- lying_damping = 1.0,
- },
- BulletImpactParams = {
- stiffness_scale = 73,
- max_time_step = 0.02
- },
-
- Ammo = {
- Pistol = 0,
- Assault = 0,
- Sniper = 0,
- Minigun = 0,
- Shotgun = 0,
- MortarShells = 0,
- Grenades = 0,
- HandGrenades = 0,
- Rocket = 0,
- Battery = 0,
- },
-
- -- SoundEvents={
- -- {"srunfwd", 0, 666},
- -- {"srunfwd", 10, 666},
- -- {"srunfwd", 20, 666},
- -- {"srunback", 5, 666},
- -- {"srunback", 13, 666},
- -- {"swalkback", 2, 666},
- -- {"swalkback", 18, 666},
- --- {"swalkfwd", 3, 666},
- -- {"swalkfwd", 20, 666},
- -- {"attack_melee1", 11, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee2", 11, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee2", 17, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee3", 22, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee4", 19, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee4", 36, KEYFRAME_APPLY_MELEE},
- -- {"attack_melee_special1", 28, KEYFRAME_APPLY_MELEE},
- -- },
-
- GrenadeType = "ProjFlashbangGrenade",
-
-
-
-
-
-
- }
-
- -----------------------------------------------------------------------------------------------------